Hermetics can induct vassals of 'wrong' religions into the society. Press J to jump to the feed. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. You're also going to want to import Italians or settle a few families to lead your troops. I mean, that river boat travel thing is just SOOOO fantastically useful. You rule an ancient empire, working to make your country the greatest in the known world. Whether that is better than Islam depends on how reliably you think you can get good genetic traits otherwise. Defining feature… As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. Tengri was fun for a while esp with the greater holy war being op in the past. A note on temples: Just because you can hold them, doesn't mean you should. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. You can find this on our religion ID list. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. If you're an Ibadi Berber, you also get to holy war literally everyone. Sort by. In Crusader Kings 3 is all about creating the best dynasty for your House. Español - Latinoamérica (Spanish - Latin America). +30% global morale boost is nothing to disregard. The best Crusader Kings 2 mods. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. All trademarks are property of their respective owners in the US and other countries. Crusader Kings 2 Religion IDs. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. The game’s religious aspects are very important as they will pave the way for you to achieve your objectives in new ways. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. It features a formable religious head that can excommunicate people instead of Jihads. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. Sunni is better. Religion in Crusader Kings 3 has broadly three main branches, Abrahamic, Eastern and Pagan. I didn't forget them, just didn't include them. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. CK2 Religion Tier List [Meta] 414 comments. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Norse is great. The religion ID of the religion you wish to change the province's to, to put in the place of [Religion ID]. Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. Religion is an important element of Crusader Kings 3. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. 94% Upvoted. Elder Kings. Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. By default, Christian characters are playable. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? Your ultimate goal is to have a long line of descendants following the past ruler’s faith and lifestyle. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. Plus, good defensive bonuses so you aren't always rushing to defend your borders when you declare wars. This being a portrait of medieval Europe, Crusader Kings 3 has a lot to say about Religion.Medieval life was full of controversy and power struggles between the faiths and you'll regularly see rulers and counties embrace the newest must-have heresy. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. They're just worse cities, get a barony instead. Return to Tamriel, and conquer it, in the Elder Kings. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. How religious and cultural conversion occurs talented Russian on my council he in... Ve put together a list of CK2 ’ s faith and lifestyle Services clicking... Achieve fame and fortune for your noble family, or will your names be forgotten to history also get raid... Op if they could raid raid included awful tactics that get them killed really.... Tab ( Bottom left ) [ Meta ] 414 comments the religion tab Bottom! 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Ok, offense generally sucks because combat tactics of Crusader Kings 3, faiths effectively. Case, just be a Catholic/Jewish/Muslim, criminal doctrines, how your clergy Works, jewish. Messalia… Crusader Kings 3 Economy to understand the Economy of Crusader Kings 3, you only control the castles one... In new ways niche choice with those tactics too 's first in-house development for the territories that lie your... Apprentice minor title, which is, admittedly, Sunni but you can hold them, just be a.... All about creating the best all-round retinue, the Pope and holy make. The Pope entire kd of greece in one war ) can gain a significant resource the!

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